description	enabled	ladder	min diff	version	op	param	value	class	numinputs	input 1	input 2	input 3	input 4	input 5	input 6	input 7	output	lvl	plvl	ilvl	mod 1	mod 1 chance	mod 1 param	mod 1 min	mod 1 max	mod 2	mod 2 chance	mod 2 param	mod 2 min	mod 2 max	mod 3	mod 3 chance	mod 3 param	mod 3 min	mod 3 max	mod 4	mod 4 chance	mod 4 param	mod 4 min	mod 4 max	mod 5	mod 5 chance	mod 5 param	mod 5 min	mod 5 max	output b	b lvl	b plvl	b ilvl	b mod 1	b mod 1 chance	b mod 1 param	b mod 1 min	b mod 1 max	b mod 2	b mod 2 chance	b mod 2 param	b mod 2 min	b mod 2 max	b mod 3	b mod 3 chance	b mod 3 param	b mod 3 min	b mod 3 max	b mod 4	b mod 4 chance	b mod 4 param	b mod 4 min	b mod 4 max	b mod 5	b mod 5 chance	b mod 5 param	b mod 5 min	b mod 5 max	output c	c lvl	c plvl	c ilvl	c mod 1	c mod 1 chance	c mod 1 param	c mod 1 min	c mod 1 max	c mod 2	c mod 2 chance	c mod 2 param	c mod 2 min	c mod 2 max	c mod 3	c mod 3 chance	c mod 3 param	c mod 3 min	c mod 3 max	c mod 4	c mod 4 chance	c mod 4 param	c mod 4 min	c mod 4 max	c mod 5	c mod 5 chance	c mod 5 param	c mod 5 min	c mod 5 max	*eol
Staff of Kings + Viper amulet -> Horadric Staff	1			0	28				2	msf	vip						hst																																																																																							0
Khalim Flail + Khalim Heart + Khalim Eye + Khalim Brain -> Super Khalim Flail	1			0	28				4	qf1	qhr	qey	qbr				qf2																																																																																							0
1 Wirt's leg + 1 town portal book -> portal to cow lvl	1			0	28				2	leg	r11						Cow Portal																																																																																							0
El	1			0					2	plms	r01						plms																																																																																							0
3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion	1			0					3	hpot	mpot	r02					rvs																																																																																							0
3 health potions +  3 mana potions + 1 chipped gem -> rejuvenate potion	1			0					2	"weap,mag"	r03						"usetype,nor"																																																																																							0
3 small rejuvs -> one large	1			0					2	"weap,nor"	r04						"usetype,hiq,sock=3"																																																																																							0
1 perfect gem of each type + 1 amulet -> prismatic amulet	1			0					2	"weap,nor"	r05						"usetype,mag"			100																																																																																				0
1 ring + 1 perfect ruby + 1 exploding potions -> garnet ring	1			0					2	"weap,mag"	r06						"usetype,mag"			100																																																																																				0
1 ring + 1 perfect sapphire + 1 thawing potions-> cobalt ring	1			0					2	"weap,mag,nos"	r07						"useitem,mod,sock=3"																																																																																							0
1 ring + 1 perfect topaz + 1 rejuvenation -> coral ring	1			0					2	"weap,mag"	r09						"usetype,mag"		100																																																																																					0
3 health potions +  3 mana potions + 1 chipped gem -> rejuvenate potion	1			0					2	"armo,mag"	r03						"usetype,nor"																																																																																							0
3 small rejuvs -> one large	1			0					2	"armo,nor"	r04						"usetype,hiq,sock=3"																																																																																							0
1 perfect gem of each type + 1 amulet -> prismatic amulet	1			0					2	"armo,nor"	r05						"usetype,mag"			100																																																																																				0
1 ring + 1 perfect ruby + 1 exploding potions -> garnet ring	1			0					2	"armo,mag"	r06						"usetype,mag"			100																																																																																				0
1 ring + 1 perfect sapphire + 1 thawing potions-> cobalt ring	1			0					2	"armo,mag,nos"	r07						"useitem,mod,sock=3"																																																																																							0
1 ring + 1 perfect topaz + 1 rejuvenation -> coral ring	1			0					2	"armo,mag"	r09						"usetype,mag"		100																																																																																					0
1 ring + 1 emerald + 1 antidote potions -> jade ring	1			0					5	gcy	gcg	gcb	gcr	r10			"amul,mag,pre=711"	15																																																																																						0
1 axe + 1 dagger -> throwing axe	1			0					5	gfy	gfy	gfy	gfy	r10			"amul,mag,pre=712"	30																																																																																						0
1 spear + 1 arrow quiver -> javelins	1			0					5	gsy	gsg	gsb	gsr	r10			"amul,mag,pre=713"	50																																																																																						0
3 rings -> amulet	1			0					5	gzy	gzg	gzb	gzr	r10			"amul,mag,pre=714"	70																																																																																						0
3 amulets -> ring	1			0					5	gpy	gpg	gpb	gpr	r10			"amul,mag,pre=716"	95																																																																																						0
"3 standard gems + 1 socketed weapon ->  magic, socketable weapon"	1			0					2	gpy	r12						"ring,mag,pre=748"	85																																																																																						0
"3 flawless gems + 1 magic weapon -> socketed, magic weapon"	1			0					2	gpg	r12						"ring,mag,pre=782"	85																																																																																						0
1 magic small shield + 1 spiked club + 2 skulls -> shield of spikes	1			0					2	gpb	r12						"ring,mag,pre=765"	85																																																																																						0
4 health potion + 1 ruby + 1 magic sword -> sword of the leech	1			0					2	gpr	r12						"ring,mag,pre=731"	85																																																																																						0
1 diamond + 1 kriss + 1 staff + 1 belt -> savage polearm	1			0					3	mp5	hp5	r13					rvl																																																																																							0
1 strangling gas potion + 1 health potion -> antidote potion	1			0					2	"weap,bas"	r14						"useitem,mod,exc"																																																																																							0
2 arrows -> bolts	1			0					2	"weap,sock"	r15						"useitem,uns"																																																																																							0
1 strangling gas potion + 1 health potion -> antidote potion	1			0					2	"armo,bas"	r14						"useitem,mod,exc"																																																																																							0
2 arrows -> bolts	1			0					2	"armo,sock"	r15						"useitem,uns"																																																																																							0
2 bolts -> arrows	1			0					2	rvl	r26						elx																																																																																							0
3 chipped amethysts -> flawed amethyst	1			0					2	gcv	r08						gfv																																																																																							0
3 flawed amethysts -> standard amethyst	1			0					2	gfv	r16						gsv																																																																																							0
3 standard amethysts -> flawless amethyst	1			0					2	gsv	r20						gzv																																																																																							0
3 flawless amethysts -> perfect amethyst	1			0					2	gzv	r25						gpv																																																																																							0
3 chipped rubies -> flawed ruby	1			0					2	gcr	r08						gfr																																																																																							0
3 flawed rubies -> standard ruby	1			0					2	gfr	r16						gsr																																																																																							0
3 standard rubies -> flawless ruby	1			0					2	gsr	r20						glr																																																																																							0
3 flawless rubies -> perfect ruby	1			0					2	glr	r25						gpr																																																																																							0
3 chipped sapphires -> flawed sapphire	1			0					2	gcb	r08						gfb																																																																																							0
3 flawed sapphires -> standard sapphire	1			0					2	gfb	r16						gsb																																																																																							0
3 standard sapphires -> flawless sapphire	1			0					2	gsb	r20						glb																																																																																							0
3 flawless sapphires -> perfect sapphire	1			0					2	glb	r25						gpb																																																																																							0
3 chipped topazes -> flawed topaz	1			0					2	gcy	r08						gfy																																																																																							0
3 flawed topazes -> standard topaz	1			0					2	gfy	r16						gsy																																																																																							0
3 standard topazes -> flawless topaz	1			0					2	gsy	r20						gly																																																																																							0
3 flawless topazes -> perfect topaz	1			0					2	gly	r25						gpy																																																																																							0
3 chipped emeralds -> flawed emerald	1			0					2	gcg	r08						gfg																																																																																							0
3 flawed emeralds -> standard emerald	1			0					2	gfg	r16						gsg																																																																																							0
3 standard emeralds -> flawless emerald	1			0					2	gsg	r20						glg																																																																																							0
3 flawless emeralds -> perfect emerald	1			0					2	glg	r25						gpg																																																																																							0
3 chipped diamonds -> flawed diamond	1			0					2	gcw	r08						gfw																																																																																							0
3 flawed diamonds -> standard diamond	1			0					2	gfw	r16						gsw																																																																																							0
3 standard diamonds -> flawless diamond	1			0					2	gsw	r20						glw																																																																																							0
3 flawless diamonds -> perfect diamond	1			0					2	glw	r25						gpw																																																																																							0
3 chipped skulls -> flawed skull	1			0					2	skc	r08						skf																																																																																							0
3 flawed skulls -> standard skull	1			0					2	skf	r16						sku																																																																																							0
3 standard skulls -> flawless skull	1			0					2	sku	r20						skl																																																																																							0
3 flawless skulls -> perfect skull	1			0					2	skl	r25						skz																																																																																							0
3 rune 01 -> rune 02	1			100					2	skp	r27						toa																																																																																							0
3 rune 02 -> rune 03	1			100					5	gpy	gpg	gpb	gpr	r31			"amul,rar,pre=716"	95																																																																																						0
3 rune 03 -> rune 04	1			100					2	"weap,exc"	r32						"useitem,mod,eli"																																																																																							0
3 rune 04 -> rune 05	1			100					2	"weap,rar"	r33						"useitem,mod,sock=3"																																																																																							0
3 rune 03 -> rune 04	1			100					2	"armo,exc"	r32						"useitem,mod,eli"																																																																																							0
3 rune 04 -> rune 05	1			100					2	"armo,rar"	r33						"useitem,mod,sock=3"																																																																																							0
3 rune 05 -> rune 06				100					2	"r05,qty=3"							r06																																																																																							0
3 rune 06 -> rune 07				100					2	"r06,qty=3"							r07																																																																																							0
3 rune 07 -> rune 08				100					2	"r07,qty=3"							r08																																																																																							0
3 rune 08 -> rune 09				100					2	"r08,qty=3"							r09																																																																																							0
3 rune 09 -> rune 10				100					2	"r09,qty=3"							r10																																																																																							0
3 perfect gems + 1 magic item -> magic item				100					4								"usetype,mag"			100																																																																																				0
1 rare item + eld rune -> 1 low level rare item				100					2								"usetype,rar"		40	40																																																																																				0
1 rare item + thul rune -> 1 medium level rare item				100					2								"usetype,rar"		50	50																																																																																				0
1 rare item + ber rune -> 1 high level rare item				100					2								"usetype,rar"		100	0																																																																																				0
1 item + el rune -> create socketed version of item				100					2								"usetype,nor,sock=3"																																																																																							0
1 item + tir rune -> create socketed version of item				100					2								"usetype,hiq,sock=3"																																																																																							0
1 rare + 1 lum -> add 1 socket to rare				100					2								"useitem,noe,sock=1"																																																																																							0
1 rare + 2 lum -> add 2 socket to rare				100					3								"useitem,noe,sock=2"																																																																																							0
1 rare + 3 lum -> add 3 socket to rare				100					4								"useitem,noe,sock=3"																																																																																							0
3 rune 10 + 1 chipped topaz -> rune 11				100					4								r11																																																																																							0
3 rune 11 + 1 chipped amethyst -> rune 12				100					4								r12																																																																																							0
3 rune 12 + 1 chipped sapphire -> rune 13				100					4								r13																																																																																							0
3 rune 13 + 1 chipped ruby -> rune 14				100					4								r14																																																																																							0
3 rune 14 + 1 chipped emerald -> rune 15				100					4								r15																																																																																							0
3 rune 15 + 1 chipped diamond -> rune 16				100					4								r16																																																																																							0
3 rune 16 + 1 flawed topaz -> rune 17				100					4								r17																																																																																							0
3 rune 17 + 1 flawed amethyst -> rune 18				100					4								r18																																																																																							0
3 rune 18 + 1 flawed sapphire -> rune 19				100					4								r19																																																																																							0
3 rune 19 + 1 flawed ruby -> rune 20				100					4								r20																																																																																							0
3 rune 20 + 1 flawed emerald -> rune 21				100					4								r21																																																																																							0
2 rune 21 + 1 flawed diamond -> rune 22				100					3								r22																																																																																							0
2 rune 22 + 1 standard topaz -> rune 23				100					3								r23																																																																																							0
2 rune 23 + 1 standard amethyst -> rune 24				100					3								r24																																																																																							0
2 rune 24 + 1 standard sapphire -> rune 25				100					3								r25																																																																																							0
2 rune 25 + 1 standard ruby -> rune 26				100					3								r26																																																																																							0
2 rune 26 + 1 standard emerald -> rune 27				100					3								r27																																																																																							0
2 rune 27 + 1 standard diamond -> rune 28				100					3								r28																																																																																							0
2 rune 28 + 1 flawless topaz -> rune 29				100					3								r29																																																																																							0
2 rune 29 + 1 flawless amethyst -> rune 30				100					3								r30																																																																																							0
2 rune 30 + 1 flawless sapphire -> rune 31				100					3								r31																																																																																							0
2 rune 31 + 1 flawless ruby -> rune 32				100					3								r32																																																																																							0
2 rune 32 + 1 flawless emerald -> rune 33				100					3								r33																																																																																							0
r21 + basic unique weapon -> exceptional unique weapon				100					2	"weap,bas,uni"	r21		gpg				"useitem,mod,exc"				levelreq			5	5																																																																															0
r21 + basic unique armor -> exceptional unique armor				100					2	"armo,bas,uni"	r21		gpw				"useitem,mod,exc"				levelreq			5	5																																																																															0
r33 + exceptional unique weapon -> elite unique weapon				100					2	"weap,exc,uni"	r33		gpg				"useitem,mod,eli"				levelreq			7	7																																																																															0
r33 + exceptional unique armor -> elite unique armor				100					2	"armo,exc,uni"	r33		gpw				"useitem,mod,eli"				levelreq			7	7																																																																															0
r21 + basic rare weapon -> exceptional rare weapon				100					2	"weap,bas,rar"	r21		gpb				"useitem,mod,exc"				levelreq			5	5																																																																															0
r21 + basic rare armor -> exceptional rare armor				100					2	"armo,bas,rar"	r21		gpv				"useitem,mod,exc"				levelreq			5	5																																																																															0
r33 + exceptional rare weapon -> elite rare weapon				100					2	"weap,exc,rar"	r33		gpb				"useitem,mod,eli"				levelreq			7	7																																																																															0
r33 + exceptional rare armor -> elite rare armor				100					2	"armo,exc,rar"	r33		gpv				"useitem,mod,eli"				levelreq			7	7																																																																															0
r09 + weapon -> repair				100					2	"weap,noe"	r09						"useitem,rep,qty=255"																																																																																							0
r08 + armor -> repair				100					2	"armo,noe"	r08						"useitem,rep,qty=255"																																																																																							0
r09 + weapon + chipped gem -> repair + recharge				100					3	"weap,noe"	r09	gem0					"useitem,rep,rch,qty=255"																																																																																							0
r08 + armor + flawed gem -> repair + recharge				100					3	"armo,noe"	r08	gem1					"useitem,rep,rch,qty=255"																																																																																							0
r15 + any socketed item -> unsocket (destroy gems)				100					3	"any,sock"	r15						"useitem,uns"																																																																																							0
"3 chipped gems + 1 magic weapon -> socketed, magic weapon"				0					4	"weap,mag"	"gem0,qty=3"						"usetype,mag"	25		50	sock			1	2																																																																															0
Pandemonium key				100	28				3	pk1	pk2	pk3					Pandemonium Portal																																																																																							0
Pandemonium Finale key				100	28				3	dhn	bey	mbr					Pandemonium Finale Portal																																																																																							0
Token of Absolution				100					4	tes	ceh	bet	fed				toa																																																																																							0
3 chipped amethysts -> flawed amethyst	1			0					3	"gcv,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawed amethysts -> standard amethyst	1			0					3	"gfv,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 standard amethysts -> flawless amethyst	1			0					3	"gsv,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawless amethysts -> perfect amethyst	1			0					3	"gzv,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 chipped rubies -> flawed ruby	1			0					3	"gcr,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawed rubies -> standard ruby	1			0					3	"gfr,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 standard rubies -> flawless ruby	1			0					3	"gsr,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawless rubies -> perfect ruby	1			0					3	"glr,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 chipped sapphires -> flawed sapphire	1			0					3	"gcb,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawed sapphires -> standard sapphire	1			0					3	"gfb,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 standard sapphires -> flawless sapphire	1			0					3	"gsb,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawless sapphires -> perfect sapphire	1			0					3	"glb,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 chipped topazes -> flawed topaz	1			0					3	"gcy,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawed topazes -> standard topaz	1			0					3	"gfy,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 standard topazes -> flawless topaz	1			0					3	"gsy,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawless topazes -> perfect topaz	1			0					3	"gly,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 chipped emeralds -> flawed emerald	1			0					3	"gcg,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawed emeralds -> standard emerald	1			0					3	"gfg,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 standard emeralds -> flawless emerald	1			0					3	"gsg,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawless emeralds -> perfect emerald	1			0					3	"glg,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 chipped diamonds -> flawed diamond	1			0					3	"gcw,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawed diamonds -> standard diamond	1			0					3	"gfw,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 standard diamonds -> flawless diamond	1			0					3	"gsw,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawless diamonds -> perfect diamond	1			0					3	"glw,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 chipped skulls -> flawed skull	1			0					3	"skc,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawed skulls -> standard skull	1			0					3	"skf,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 standard skulls -> flawless skull	1			0					3	"sku,qty=3"							"pls,mag,suf=1101"																																																																																							0
3 flawless skulls -> perfect skull	1			0					3	"skl,qty=3"							"pls,mag,suf=1101"																																																																																							0
